Friday, September 28, 2012

Supporting the new iPhone 5 screen

Turns out supporting the new screen size was a no brainer, actually the only thing to be done was to include a new launch image (Default-568@2x.png) and if you're app makes good use of the auto-layour feature introduced from iOS 5.x then you're all set, your app will fill all the screen instead of performing the nasty letterboxing we saw during the iPhone 5 keynote.
So after adding support for the new screen I realized that the AdMob library did not support the new processor (armv7s) which prompted me to release without optimized processor support, no big deal considering Push Me Mail is not a game or visually intensive app.
Just submitted version 1.0.6 to the app store so I expect to have it released by the end of next week.

Sunday, September 23, 2012

PushMeMail 1.0.5 released a week ago!!!

Finally PushMeMail 1.0.5 was released, mostly a bugfix release and base code to enable future software features.
Work on 1.0.6 has already started and it may only sport compatibility for the newly released iPhone 5, no word on when will it be released as it will depend on the Apple review process.
Get it while it is still hot as 1.0.6 might be around the corner!!!